This progression feels fairly natural, done over time as you let flights occur and slowly build up the airport. Growing the airport, by increasing the attractiveness and slowly increasing the passengers that have used the airport, sees medium then finally large stands and more unlocked. Starting out players will only have access to smaller stands and such. Like previous expansions the airport then needs to be leveled up. Mods are sure to bring in some flair items but it would have been nice to see some included by default as part of the pack – though the three styles are all distinctive and can be used interchangeably. Additional styles would have been nice, considering the variety in real world airports – and there’s no special waterfall concourse akin to the real world one seen in Singapore. Note that the taxiways are one directional, something that needs to be checked, else the airport won’t be a flying success.Īirports and their attached buildings such as the concourses come in three styles, to help players fit them into their builds. The runway must be of at least a minimum length and with a terminal and plane stand added – as long as they are connected up – passenger flights will begin. Unlike other regions this flattens the region – as no-one wants a dodgy runway. While airports were already in the game this DLC gives players the opportunity to get creative and even own their own airline! To start with, players must paint an airport region. The DLC pack is now available, launching simultaneously on PC and consoles, with this review based on the PC version – though the content added is the same. From terminals, concourses and towers to whisk away passengers to cargo terminals, new transport options and even a flight museum, the airport is sure to become gamers’ new focus. The Airports DLC includes a whole range of aviation based buildings, props and more. Paradox has just released Cities: Skylines – Airports, a brand new DLC pack for their epic city building and simulation title.
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